Nier Automata How to Fight Emil Again
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- For other uses, come across Emil (disambiguation).
Emil's Shop is a merchant in NieR:Automata. Encountered after facing A2 at the Forest Castle, he tin can exist plant driving around the City Ruins on multiple routes that tends to offer higher-stop items such equally fries, materials, and fifty-fifty a couple of exclusive weapons.
Location
There are three possibilities for Emil'south shop, randomly called whenever a histrion graphic symbol enters the urban center map by any means:
- He does non spawn at all.
- He spawns in his "slow" design—this will have him start out either in the big open square near the overpass to the Abandoned Factory, or right in front of the archway to the Desert Zone. In this design he will randomly select selling either low-grade materials, or +3 Plug-in Fries. In this pattern, he travels slowly and sings his song at normal speed.
- He spawns in his "fast" design, spawning immediately outside the Resistance Military camp. In this pattern, he randomly selects between selling the Blazon-3 Fists, Affections's Folly and Dress Module along with high-class materials later in the game, or +6 Plug-In Chips. He moves extremely quickly, and his theme vocal is significantly sped up.
It is worth noting that the very first time a grapheme uses Emil's shop, if they immediately speak to him again they will oft get whichever shop menu they did not get the first time. It is therefore a proficient idea to concord off on using the store until the thespian stops him in front of the Resistance Military camp.
As with whatsoever merchant, fries bought from Emil volition always have the highest possible storage price for their rank.
Stock
| Plug-in Chip | Toll | Capacity | Category | Description |
|---|---|---|---|---|
| Weapon Assail Up +3 | 3,500G | [21] | Attack | Increase power of weapon-based attacks by 10%. |
| Down-Assail Up +3 | iii,500G | [21] | Attack | Increase the ability of down-attacks by ten%. |
| Disquisitional Up +3 | 20,000G | [21] | Assail | Increase critical hit rate past iv%. |
| Ranged Attack Up +3 | iii,500G | [21] | Attack | Increase ability of projectile attacks by x%. |
| Fast Cooldown +3 | xx,000G | [21] | Back up | Reduce Pod programme cooldown time by 10%. |
| Melee Defense +3 | 3,500G | [21] | Defence force | Reduce melee damage taken past 10%. |
| Ranged Defense +3 | 3,500G | [21] | Defense | Reduce projectile damage taken by 10%. |
| Anti Chain Damage +three | iii,500G | [21] | Defence | Turn invincible for 2 seconds after taking harm. |
| Max HP Up +3 | 3,500G | [21] | Defense | Increase maximum HP by twenty%. |
| Offensive Heal +3 | three,500G | [21] | Defense force | Recover xv% of damage dealt as HP. |
| Deadly Heal +3 | 20,000G | [21] | Defense | Recover xxx% HP for every enemy defeated. |
| Anti Concatenation Harm +3 | 3,500G | [21] | Defense | Turn invincible for ii seconds afterwards taking damage. |
| Automobile-Heal +three | xx,000G | [21] | Defence | After 6 seconds of not taking damage, restore 3.half-dozen% HP/sec. |
| Evade Range Up +3 | 3,500G | [21] | Support | Increment evade distance past 60%. |
| Moving Speed Up +iii | iii,500G | [21] | Support | Increase moving speed by 10%. |
| Drop Rate Up +3 | three,500G | [21] | Support | Increase enemy item driblet charge per unit by twoscore%. |
| EXP Gain Up +3 | 20,000G | [21] | Support | Proceeds 10% more EXP past defeating enemies. |
| Shock Wave +iii | 20,000G | [21] | Assail | Add a slightly strong shock moving ridge to weapon attacks. |
| Last Stand up +iii | 3,500G | [21] | Attack | Increase attack ability past 20% if HP is 25% or less. |
| Damage Absorb +3 | 3,500G | [21] | Defence force | 20% chance to restore 40% of damage taken. |
| Vengeance +3 | 3,500G | [21] | Support | 20% chance that 40% of damage taken is dealt back to the enemy. |
| Reset +3 | 20,000G | [21] | Defense force | 15% take a chance of reviving with 30% HP upon death. |
| Overclock +3 | xx,000G | [21] | Support | Slow time for 2.5 seconds afterwards a Perfect Evade. |
| Resilience +3 | 3,500G | [21] | Defense | Avert stagger after hits if HP is 50% or more than. |
| Counter +3 | 3,500G | [21] | Assail | Counter an enemy set on to ship back lx% of incoming damage. |
| Taunt Up +3 | 3,500G | [21] | Support | Taunts raise player and enemy attack ability to 280%. |
| Charge Assault +three | three,500G | [21] | Assail | Increase power of charge attacks (agree Y) to 180%. |
| Auto-use Item +3 | 20,000G | [21] | Support | Motorcar-utilize healing item if HP drops below 30%. Heals 30% more. |
| Hijack Heave +3 | 3,500G | [21] | Hacking | Strengthen remotely controlled enemies. Enemy level +4. |
| Stun +3 | 3,500G | [21] | Hacking | Zap a hacked foe to emit a 15m blast & stun them for 3.5 seconds. |
| Combust +three | 3,500G | [21] | Hacking | Short-circuit a foe, causing a fire for 4.5 seconds. |
| Heal Drops Upwardly +3 | 3,500G | [21] | Hacking | forty% chance foes drop healing items if defeated past hacking. |
| Particular | Cost | Category | Description |
|---|---|---|---|
| Rusted Clump | 67G (50G) | Material | Rusted, beat-upwards ore. |
| Dented Plate | 675G (500G) | Textile | A heavily dented metal plate. |
| Titanium Blend | 1,350G (1,000G) | Material | Alloy composed of rare metals. |
| Cleaved Key | 67G (50G) | Cloth | A broken, unusable winding key. |
| Warped Wire | 67G (50G) | Cloth | A completely bent, twisted wire. |
| Stretched Coil | 67G (50G) | Material | A stretched out, unusable scroll. |
| Cleaved Circuit | 67G (50G) | Textile | A broken, unusable excursion. |
| Stripped Screw | 675G (500G) | Material | A worn-down, unusable screw. |
| Small Gear | 675G (500G) | Material | A minor gear for something. |
| Rusty Commodities | 675G (500G) | Material | A rusted, crush-upward bolt. |
| Crushed Nut | 675G (500G) | Cloth | A rusted, mussed-up commodities. |
| Dented Socket | 675G (500G) | Textile | A dented, unusable socket. |
| Severed Cablevision | 675G (500G) | Material | A cutting, unusable cablevision. |
| Cleaved Battery | 675G (500G) | Material | A broken, unusable battery. |
| Item | Cost | Category | Clarification |
|---|---|---|---|
| Blazon-3 Fists | 20,000G | Weapon | Outdated YoRHa models. |
| Affections's Folly | 25,000G | Weapon | Weapons shaped afterwards an angel'southward holy wings. |
| Retention Alloy | 11,250G (five,000G) | Textile | Alloy equanimous of rare metals. |
| Pristine Screw | 11,250G (v,000G) | Material | A newly made spiral. |
| Large Gear | 11,250G (5,000G) | Material | A large gear for something. |
| New Bolt | eleven,250G (five,000G) | Material | A newly made bolt. |
| Clean Nut | eleven,250G (5,000G) | Material | A newly made nut. |
| Sturdy Socket | 11,250G (five,000G) | Material | A socket to be used in a plug. |
| Pristine Cablevision | xi,250G (5,000G) | Material | A newly made battery. |
| Wearing apparel Module | 10,000G | Key Item | Use this to modify your costume. Taking damage will non remove your clothes in whatever way. |
| Plug-in Fleck | Cost | Capacity | Category | Description |
|---|---|---|---|---|
| Weapon Attack Up +6 | 10,000G | [28] | Set on | Increase power of weapon-based attacks by 50%. |
| Downwards-Attack Up +6 | 10,000G | [28] | Set on | Increase the ability of down-attacks by 50%. |
| Critical Upward +half dozen | fifty,000G | [28] | Attack | Increment ability of weapon-based attacks by fifty%. |
| Ranged Attack Upward +half dozen | 10,000G | [28] | Attack | Increase power of projectile attacks past l%. |
| Fast Cooldown +6 | 50,000G | [28] | Support | Reduce Pod program cooldown time by 50%. |
| Melee Defense +6 | 10,000G | [28] | Defense | Reduce melee damage taken by 30%. |
| Ranged Defense force +6 | 10,000G | [28] | Defence force | Reduce projectile damage taken by 30%. |
| Anti Chain Damage +6 | 10,000G | [28] | Defense force | Turn invincible for iv seconds after taking impairment. |
| Max HP Up +6 | 10,000G | [28] | Defense force | Increment maximum HP by 50%. |
| Offensive Heal +6 | 10,000G | [28] | Defense | Recover 50% of damage dealt as HP. |
| Deadly Heal +6 | 50,000G | [28] | Defense | Recover 60% HP for every enemy defeated. |
| Auto-Heal +6 | l,000G | [28] | Defense force | Later on 5 seconds of not taking damage, restore 9.vi% HP/sec. |
| Evade Range Up +6 | x,000G | [28] | Support | Increase evade altitude by 120%. |
| Moving Speed Up +half-dozen | 10,000G | [28] | Support | Increment movement speed by 16%. |
| Drop Rate Up +vi | ten,000G | [28] | Support | Increase enemy item drop rate past 70%. |
| EXP Gain Up +6 | 50,000G | [28] | Back up | Gain 50% more EXP from defeated enemies. |
| Daze Moving ridge +6 | 50,000G | [28] | Attack | Add a powerful shock wave to weapon attacks. |
| Final Stand +6 | ten,000G | [28] | Attack | Increase attack power by 60% if HP is 25% or less. |
| Damage Absorb +half-dozen | 10,000G | [28] | Defence force | 35% risk to restore all damage taken. |
| Vengeance +6 | 10,000G | [28] | Support | 35% take a chance that all impairment taken is dealt back to the enemy. |
| Reset +6 | 50,000G | [28] | Defense | xxx% chance of reviving with 60% HP upon decease. |
| Overclock +vi | 50,000G | [28] | Back up | Slow fourth dimension for 4 seconds subsequently a Perfect Evade. |
| Resilience +6 | 10,000G | [28] | Defence | Avoid stagger later hits if HP is 20% or more. |
| Counter +6 | 10,000G | [28] | Assail | Counter an enemy attack to send back 150% of incoming harm. |
| Taunt Up +vi | 10,000G | [28] | Back up | Taunts raise player and enemy set on power to 400%. |
| Charge Attack +six | 10,000G | [28] | Set on | Increment power of accuse attacks (hold Y) to 300%. |
| Machine-use Item +6 | 50,000G | [28] | Support | Auto-use healing detail if HP drops below 30%. Heals 60% more than. |
| Hijack Boost +vi | x,000G | [28] | Hacking | Strengthen remotely controlled enemies. Enemy level +7. |
| Stun +6 | 10,000G | [28] | Hacking | Zap a hacked foe to emit a 20m boom & stun them for 4.5 seconds. |
| Combust +vi | 10,000G | [28] | Hacking | Short-circuit a foe, causing a burn for half dozen seconds. |
| Heal Drops Upwards +6 | x,000G | [28] | Hacking | 70% chance foes drib healing items if defeated past hacking. |
Notes
- A certain-fire strategy to spawn his shop goes every bit follows (given Chapter Select has been unlocked):
- Select Affiliate 14-1, and so head to the nearby teleporter once A2 gets upward. From here, teleport to the "Desert: Camp" access betoken.
- Run towards the City Ruins and buy something from Emil, who should be right at the desert entrance.
- After buying something, run to the Resistance Camp. Emil should at present be on the route about the camp. Shoot him down and he should accept the weapon in stock, provided that the "Wayyy Bored" mail from Emil has been read.
- If the mail isn't present in the inbox, start running back towards the Desert Zone instead. The mail should trigger before reaching the desert. Simply read the mail at a teleporter, and and so salvage the game. From here, simply repeat the strategy in the above bullet point.
Gallery
Road 1 (Border Area)
Route two (Factory)
Route 3 (Camp)
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Source: https://nier.fandom.com/wiki/Emil%27s_Shop
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