Nier Automata How to Fight Emil Again

EmilsShop.PNG
For other uses, come across Emil (disambiguation).

Emil's Shop is a merchant in NieR:Automata. Encountered after facing A2 at the Forest Castle, he tin can exist plant driving around the City Ruins on multiple routes that tends to offer higher-stop items such equally fries, materials, and fifty-fifty a couple of exclusive weapons.

Location

There are three possibilities for Emil'south shop, randomly called whenever a histrion graphic symbol enters the urban center map by any means:

  • He does non spawn at all.
  • He spawns in his "slow" design—this will have him start out either in the big open square near the overpass to the Abandoned Factory, or right in front of the archway to the Desert Zone. In this design he will randomly select selling either low-grade materials, or +3 Plug-in Fries. In this pattern, he travels slowly and sings his song at normal speed.
  • He spawns in his "fast" design, spawning immediately outside the Resistance Military camp. In this pattern, he randomly selects between selling the Blazon-3 Fists, Affections's Folly and Dress Module along with high-class materials later in the game, or +6 Plug-In Chips. He moves extremely quickly, and his theme vocal is significantly sped up.

It is worth noting that the very first time a grapheme uses Emil's shop, if they immediately speak to him again they will oft get whichever shop menu they did not get the first time. It is therefore a proficient idea to concord off on using the store until the thespian stops him in front of the Resistance Military camp.

As with whatsoever merchant, fries bought from Emil volition always have the highest possible storage price for their rank.

Stock

Plug-in Chip Toll Capacity Category Description
Weapon Assail Up +3 3,500G [21] Attack Increase power of weapon-based attacks by 10%.
Down-Assail Up +3 iii,500G [21] Attack Increase the ability of down-attacks by ten%.
Disquisitional Up +3 20,000G [21] Assail Increase critical hit rate past iv%.
Ranged Attack Up +3 iii,500G [21] Attack Increase ability of projectile attacks by x%.
Fast Cooldown +3 xx,000G [21] Back up Reduce Pod programme cooldown time by 10%.
Melee Defense +3 3,500G [21] Defence force Reduce melee damage taken past 10%.
Ranged Defense +3 3,500G [21] Defense Reduce projectile damage taken by 10%.
Anti Chain Damage +three iii,500G [21] Defence Turn invincible for 2 seconds after taking harm.
Max HP Up +3 3,500G [21] Defense Increase maximum HP by twenty%.
Offensive Heal +3 three,500G [21] Defense force Recover xv% of damage dealt as HP.
Deadly Heal +3 20,000G [21] Defense Recover xxx% HP for every enemy defeated.
Anti Concatenation Harm +3 3,500G [21] Defense Turn invincible for ii seconds afterwards taking damage.
Automobile-Heal +three xx,000G [21] Defence After 6 seconds of not taking damage, restore 3.half-dozen% HP/sec.
Evade Range Up +3 3,500G [21] Support Increment evade distance past 60%.
Moving Speed Up +iii iii,500G [21] Support Increase moving speed by 10%.
Drop Rate Up +3 three,500G [21] Support Increase enemy item driblet charge per unit by twoscore%.
EXP Gain Up +3 20,000G [21] Support Proceeds 10% more EXP past defeating enemies.
Shock Wave +iii 20,000G [21] Assail Add a slightly strong shock moving ridge to weapon attacks.
Last Stand up +iii 3,500G [21] Attack Increase attack ability past 20% if HP is 25% or less.
Damage Absorb +3 3,500G [21] Defence force 20% chance to restore 40% of damage taken.
Vengeance +3 3,500G [21] Support 20% chance that 40% of damage taken is dealt back to the enemy.
Reset +3 20,000G [21] Defense force 15% take a chance of reviving with 30% HP upon death.
Overclock +3 xx,000G [21] Support Slow time for 2.5 seconds afterwards a Perfect Evade.
Resilience +3 3,500G [21] Defense Avert stagger after hits if HP is 50% or more than.
Counter +3 3,500G [21] Assail Counter an enemy set on to ship back lx% of incoming damage.
Taunt Up +3 3,500G [21] Support Taunts raise player and enemy attack ability to 280%.
Charge Assault +three three,500G [21] Assail Increase power of charge attacks (agree Y) to 180%.
Auto-use Item +3 20,000G [21] Support Motorcar-utilize healing item if HP drops below 30%. Heals 30% more.
Hijack Heave +3 3,500G [21] Hacking Strengthen remotely controlled enemies. Enemy level +4.
Stun +3 3,500G [21] Hacking Zap a hacked foe to emit a 15m blast & stun them for 3.5 seconds.
Combust +three 3,500G [21] Hacking Short-circuit a foe, causing a fire for 4.5 seconds.
Heal Drops Upwardly +3 3,500G [21] Hacking forty% chance foes drop healing items if defeated past hacking.
Particular Cost Category Description
Rusted Clump 67G
(50G)
Material Rusted, beat-upwards ore.
Dented Plate 675G
(500G)
Textile A heavily dented metal plate.
Titanium Blend 1,350G
(1,000G)
Material Alloy composed of rare metals.
Cleaved Key 67G
(50G)
Cloth A broken, unusable winding key.
Warped Wire 67G
(50G)
Cloth A completely bent, twisted wire.
Stretched Coil 67G
(50G)
Material A stretched out, unusable scroll.
Cleaved Circuit 67G
(50G)
Textile A broken, unusable excursion.
Stripped Screw 675G
(500G)
Material A worn-down, unusable screw.
Small Gear 675G
(500G)
Material A minor gear for something.
Rusty Commodities 675G
(500G)
Material A rusted, crush-upward bolt.
Crushed Nut 675G
(500G)
Cloth A rusted, mussed-up commodities.
Dented Socket 675G
(500G)
Textile A dented, unusable socket.
Severed Cablevision 675G
(500G)
Material A cutting, unusable cablevision.
Cleaved Battery 675G
(500G)
Material A broken, unusable battery.
Item Cost Category Clarification
Blazon-3 Fists 20,000G Weapon Outdated YoRHa models.
Affections's Folly 25,000G Weapon Weapons shaped afterwards an angel'southward holy wings.
Retention Alloy 11,250G
(five,000G)
Textile Alloy equanimous of rare metals.
Pristine Screw 11,250G
(v,000G)
Material A newly made spiral.
Large Gear 11,250G
(5,000G)
Material A large gear for something.
New Bolt eleven,250G
(five,000G)
Material A newly made bolt.
Clean Nut eleven,250G
(5,000G)
Material A newly made nut.
Sturdy Socket 11,250G
(five,000G)
Material A socket to be used in a plug.
Pristine Cablevision xi,250G
(5,000G)
Material A newly made battery.
Wearing apparel Module 10,000G Key Item Use this to modify your costume. Taking damage will non remove your clothes in whatever way.
Plug-in Fleck Cost Capacity Category Description
Weapon Attack Up +6 10,000G [28] Set on Increase power of weapon-based attacks by 50%.
Downwards-Attack Up +6 10,000G [28] Set on Increase the ability of down-attacks by 50%.
Critical Upward +half dozen fifty,000G [28] Attack Increment ability of weapon-based attacks by fifty%.
Ranged Attack Upward +half dozen 10,000G [28] Attack Increase power of projectile attacks past l%.
Fast Cooldown +6 50,000G [28] Support Reduce Pod program cooldown time by 50%.
Melee Defense +6 10,000G [28] Defense Reduce melee damage taken by 30%.
Ranged Defense force +6 10,000G [28] Defence force Reduce projectile damage taken by 30%.
Anti Chain Damage +6 10,000G [28] Defense force Turn invincible for iv seconds after taking impairment.
Max HP Up +6 10,000G [28] Defense force Increment maximum HP by 50%.
Offensive Heal +6 10,000G [28] Defense Recover 50% of damage dealt as HP.
Deadly Heal +6 50,000G [28] Defense Recover 60% HP for every enemy defeated.
Auto-Heal +6 l,000G [28] Defense force Later on 5 seconds of not taking damage, restore 9.vi% HP/sec.
Evade Range Up +6 x,000G [28] Support Increase evade altitude by 120%.
Moving Speed Up +half-dozen 10,000G [28] Support Increment movement speed by 16%.
Drop Rate Up +vi ten,000G [28] Support Increase enemy item drop rate past 70%.
EXP Gain Up +6 50,000G [28] Back up Gain 50% more EXP from defeated enemies.
Daze Moving ridge +6 50,000G [28] Attack Add a powerful shock wave to weapon attacks.
Final Stand +6 ten,000G [28] Attack Increase attack power by 60% if HP is 25% or less.
Damage Absorb +half-dozen 10,000G [28] Defence force 35% risk to restore all damage taken.
Vengeance +6 10,000G [28] Support 35% take a chance that all impairment taken is dealt back to the enemy.
Reset +6 50,000G [28] Defense xxx% chance of reviving with 60% HP upon decease.
Overclock +vi 50,000G [28] Back up Slow fourth dimension for 4 seconds subsequently a Perfect Evade.
Resilience +6 10,000G [28] Defence Avoid stagger later hits if HP is 20% or more.
Counter +6 10,000G [28] Assail Counter an enemy attack to send back 150% of incoming harm.
Taunt Up +vi 10,000G [28] Back up Taunts raise player and enemy set on power to 400%.
Charge Attack +six 10,000G [28] Set on Increment power of accuse attacks (hold Y) to 300%.
Machine-use Item +6 50,000G [28] Support Auto-use healing detail if HP drops below 30%. Heals 60% more than.
Hijack Boost +vi x,000G [28] Hacking Strengthen remotely controlled enemies. Enemy level +7.
Stun +6 10,000G [28] Hacking Zap a hacked foe to emit a 20m boom & stun them for 4.5 seconds.
Combust +vi 10,000G [28] Hacking Short-circuit a foe, causing a burn for half dozen seconds.
Heal Drops Upwards +6 x,000G [28] Hacking 70% chance foes drib healing items if defeated past hacking.

Notes

  • A certain-fire strategy to spawn his shop goes every bit follows (given Chapter Select has been unlocked):
    1. Select Affiliate 14-1, and so head to the nearby teleporter once A2 gets upward. From here, teleport to the "Desert: Camp" access betoken.
    2.  Run towards the City Ruins and buy something from Emil, who should be right at the desert entrance.
    3.  After buying something, run to the Resistance Camp. Emil should at present be on the route about the camp. Shoot him down and he should accept the weapon in stock, provided that the "Wayyy Bored" mail from Emil has been read.
    4.  If the mail isn't present in the inbox, start running back towards the Desert Zone instead. The mail should trigger before reaching the desert. Simply read the mail at a teleporter, and and so salvage the game. From here, simply repeat the strategy in the above bullet point.

Gallery

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Source: https://nier.fandom.com/wiki/Emil%27s_Shop

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